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ssozumo.c
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C/C++ Source or Header
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2000-05-04
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12KB
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363 lines
/***************************************************************************
Syusse Oozumou
(c) 1984 Technos Japan (Licensed by Data East)
Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/10/04
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
#include "cpu/m6809/m6809.h"
extern unsigned char *ssozumo_videoram2, *ssozumo_colorram2;
extern size_t ssozumo_videoram2_size;
extern unsigned char *ssozumo_scroll;
WRITE_HANDLER( ssozumo_paletteram_w );
void ssozumo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable, const unsigned char *color_prom);
void ssozumo_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
int ssozumo_vh_start(void);
void ssozumo_vh_stop(void);
static int ssozumo_interrupt(void)
{
static int coin;
if ((readinputport(0) & 0xc0) != 0xc0)
{
if (coin == 0)
{
coin = 1;
return nmi_interrupt();
}
}
else coin = 0;
return interrupt();
}
WRITE_HANDLER( ssozumo_sh_command_w )
{
soundlatch_w(offset, data);
cpu_cause_interrupt(1, M6502_INT_IRQ);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x077f, MRA_RAM },
{ 0x2000, 0x27ff, MRA_RAM },
{ 0x3000, 0x31ff, MRA_RAM },
{ 0x4000, 0x4000, input_port_0_r },
{ 0x4010, 0x4010, input_port_1_r },
{ 0x4020, 0x4020, input_port_2_r },
{ 0x4030, 0x4030, input_port_3_r },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x077f, MWA_RAM },
{ 0x0780, 0x07ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x2000, 0x23ff, MWA_RAM, &ssozumo_videoram2, &ssozumo_videoram2_size },
{ 0x2400, 0x27ff, MWA_RAM, &ssozumo_colorram2 },
{ 0x3000, 0x31ff, videoram_w, &videoram, &videoram_size },
{ 0x3200, 0x33ff, colorram_w, &colorram },
{ 0x3400, 0x35ff, MWA_RAM },
{ 0x3600, 0x37ff, MWA_RAM },
{ 0x4000, 0x4000, MWA_RAM }, // fg page select?
{ 0x4010, 0x4010, ssozumo_sh_command_w },
{ 0x4020, 0x4020, MWA_RAM, &ssozumo_scroll },
// { 0x4030, 0x4030, MWA_RAM },
{ 0x4050, 0x407f, ssozumo_paletteram_w, &paletteram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x01ff, MRA_RAM },
{ 0x2007, 0x2007, soundlatch_r },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x01ff, MWA_RAM },
{ 0x2000, 0x2000, AY8910_write_port_0_w },
{ 0x2001, 0x2001, AY8910_control_port_0_w },
{ 0x2002, 0x2002, AY8910_write_port_1_w },
{ 0x2003, 0x2003, AY8910_control_port_1_w },
{ 0x2004, 0x2004, DAC_0_signed_data_w },
{ 0x2005, 0x2005, interrupt_enable_w },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( ssozumo )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x01, "Normal" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
#if 0
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
#endif
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1024*8*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
256, /* 256 tiles */
3, /* 3 bits per pixel */
{ 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */
{ 16*8 + 0, 16*8 + 1, 16*8 + 2, 16*8 + 3, 16*8 + 4, 16*8 + 5, 16*8 + 6, 16*8 + 7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
1280, /* 1280 sprites */
3, /* 3 bits per pixel */
{ 2*1280*16*16, 1280*16*16, 0 }, /* the bitplanes are separated */
{ 16*8 + 0, 16*8 + 1, 16*8 + 2, 16*8 + 3, 16*8 + 4, 16*8 + 5, 16*8 + 6, 16*8 + 7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 4 },
{ REGION_GFX2, 0, &tilelayout, 4*8, 4 },
{ REGION_GFX3, 0, &spritelayout, 8*8, 2 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz?????? */
{ 30, 30 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct DACinterface dac_interface =
{
1,
{ 30 }
};
static struct MachineDriver machine_driver_ssozumo =
{
/* basic machine hardware */
{
{
CPU_M6502,
1200000, /* 1.2 Mhz ???? */
readmem, writemem, 0, 0,
ssozumo_interrupt, 1
},
{
CPU_M6502 | CPU_AUDIO_CPU,
975000, /* 975 kHz ?? */
sound_readmem, sound_writemem, 0, 0,
nmi_interrupt,16 /* IRQs are triggered by the main CPU */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8 - 1, 1*8, 31*8 - 1 },
gfxdecodeinfo,
64 + 16, 64 + 16,
ssozumo_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
ssozumo_vh_start,
ssozumo_vh_stop,
ssozumo_vh_screenrefresh,
/* sound hardware */
0, 0, 0, 0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
ROM_START( ssozumo )
ROM_REGION( 0x10000, REGION_CPU1 )
/* Main Program ROMs */
ROM_LOAD( "ic61.g01", 0x06000, 0x2000, 0x86968f46 ) // m1
ROM_LOAD( "ic60.g11", 0x08000, 0x2000, 0x1a5143dd ) // m2
ROM_LOAD( "ic59.g21", 0x0a000, 0x2000, 0xd3df04d7 ) // m3
ROM_LOAD( "ic58.g31", 0x0c000, 0x2000, 0x0ee43a78 ) // m4
ROM_LOAD( "ic57.g41", 0x0e000, 0x2000, 0xac77aa4c ) // m5
ROM_REGION( 0x10000, REGION_CPU2 )
/* Sound Program & Voice Sample ROMs*/
ROM_LOAD( "ic47.g50", 0x04000, 0x2000, 0xb64ec829 ) // a1
ROM_LOAD( "ic46.g60", 0x06000, 0x2000, 0x630d7380 ) // a2
ROM_LOAD( "ic45.g70", 0x08000, 0x2000, 0x1854b657 ) // a3
ROM_LOAD( "ic44.g80", 0x0a000, 0x2000, 0x40b9a0da ) // a4
ROM_LOAD( "ic43.g90", 0x0c000, 0x2000, 0x20262064 ) // a5
ROM_LOAD( "ic42.ga0", 0x0e000, 0x2000, 0x98d7e998 ) // a6
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
/* Character ROMs */
ROM_LOAD( "ic22.gq0", 0x00000, 0x2000, 0xb4c7e612 ) // c1
ROM_LOAD( "ic23.gr0", 0x02000, 0x2000, 0x90bb9fda ) // c2
ROM_LOAD( "ic21.gs0", 0x04000, 0x2000, 0xd8cd5c78 ) // c3
ROM_REGION( 0x06000, REGION_GFX2 | REGIONFLAG_DISPOSE )
/* tile set ROMs */
ROM_LOAD( "ic69.gt0", 0x00000, 0x2000, 0x771116ca ) // t1
ROM_LOAD( "ic59.gu0", 0x02000, 0x2000, 0x68035bfd ) // t2
ROM_LOAD( "ic81.gv0", 0x04000, 0x2000, 0xcdda1f9f ) // t3
ROM_REGION( 0x1e000, REGION_GFX3 | REGIONFLAG_DISPOSE )
/* sprites ROMs */
ROM_LOAD( "ic06.gg0", 0x00000, 0x2000, 0xd2342c50 ) // s1a
ROM_LOAD( "ic05.gh0", 0x02000, 0x2000, 0x14a3cb10 ) // s1b
ROM_LOAD( "ic04.gi0", 0x04000, 0x2000, 0x169276c1 ) // s1c
ROM_LOAD( "ic03.gj0", 0x06000, 0x2000, 0xe71b9f28 ) // s1d
ROM_LOAD( "ic02.gk0", 0x08000, 0x2000, 0x6e94773c ) // s1e
ROM_LOAD( "ic29.gl0", 0x0a000, 0x2000, 0x40f67cc4 ) // s2a
ROM_LOAD( "ic28.gm0", 0x0c000, 0x2000, 0x8c97b1a2 ) // s2b
ROM_LOAD( "ic27.gn0", 0x0e000, 0x2000, 0xbe8bb3dd ) // s2c
ROM_LOAD( "ic26.go0", 0x10000, 0x2000, 0x9c098a2c ) // s2d
ROM_LOAD( "ic25.gp0", 0x12000, 0x2000, 0xf73f8a76 ) // s2e
ROM_LOAD( "ic44.gb0", 0x14000, 0x2000, 0xcdd7f2eb ) // s3a
ROM_LOAD( "ic43.gc0", 0x16000, 0x2000, 0x7b4c632e ) // s3b
ROM_LOAD( "ic42.gd0", 0x18000, 0x2000, 0xcd1c8fe6 ) // s3c
ROM_LOAD( "ic41.ge0", 0x1a000, 0x2000, 0x935578d0 ) // s3d
ROM_LOAD( "ic40.gf0", 0x1c000, 0x2000, 0x5a3bf1ba ) // s3e
ROM_REGION( 0x0080, REGION_PROMS )
ROM_LOAD( "ic33.gz0", 0x00000, 0x0020, 0x523d29ad ) /* char palette red and green components */
ROM_LOAD( "ic30.gz2", 0x00020, 0x0020, 0x0de202e1 ) /* tile palette red and green components */
ROM_LOAD( "ic32.gz1", 0x00040, 0x0020, 0x6fbff4d2 ) /* char palette blue component */
ROM_LOAD( "ic31.gz3", 0x00060, 0x0020, 0x18e7fe63 ) /* tile palette blue component */
ROM_END
GAMEX( 1984, ssozumo, 0, ssozumo, ssozumo, 0, ROT270, "Technos", "Syusse Oozumou (Japan)", GAME_NO_COCKTAIL )